![]() Rather, most of the apps here have been chosen by teachers for their students in classrooms, used by Wirecutter parents and their kids, or recommended by the experts and educators we spoke with. Offer unique experiences: Several of the experts we spoke to noted that a good educational app should offer children something they couldn’t simply do, learn, or explore in a classroom or the real world.(For details, read more about how we selected the apps in this guide.) The apps we cover in this guide are great learning apps not because they’re designed to make kids smarter, to drill facts, or to replace in-school learning, but because they each offer something fun, unique, and interesting for kids and adults. ![]() Be open-ended, with limits: Most of the apps in this guide are open-ended in the sense that they encourage kids to independently explore, create, and navigate within the app.“You want it to be an experience that kids could really only have in that screen world.” If the app is “basically a worksheet on screen, an experience that could be replicated off screen, then that’s not a good use of the screen,” Elgersma said. But researchers say it’s important to have built-in limits, as well. ![]() ![]() The organization recommends that learning apps instead have “automatic ‘stops’ as the default design to encourage children and caregivers to pause the game use and turn to the 3-dimensional world.” The AAP has pointed out that digital games have traditionally been designed with rewards and reinforcement designed to keep kids playing as long as possible. ![]()
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